This post will guide you through creating a human character using Makehuman and then import it into Blender where you will be able to rig and animate it. Install stable version of Makehuman: Downloads | www.makehumancommunity.org Download essential plugins: Plugins | www.makehumancommunity.org The most important plugins for Blender are: “Makehuman plugin for blender” “MHX2 (Blender […]
We want to share some of our best tips to improve remote work for small teams.
This blogpost will hopefully provide some insight into how you can easily rig a character in Blender, import it to Unity and add Humanoid animations from Mixamo to use with the Mecanim system. If you already have a rigged character or want to use one from Mixamo you can skip the first part about Rigging […]
This is the Post Mortem of Tour de France Legstrong, our contribution to the game jam of the 41st Ludum Dare (LD41) which took place in april 2018. The background We founded the company Ananki AS late in 2017. Our goal is to make enough money to quit our day jobs, start making games fulltime and live happily ever after! We had […]
Are scale and rotation issues causing you headaches when exporting FBX from Blender to Unity? I know the feeling. Hopefully this guide can help clean up your messy transforms! The guide consists of 4 parts; A quick runthrough of the unit systems in Unity (1) and Blender (2), and then a couple examples on ensuring […]
Background During our Ludum Dare 41 Game Jam we had to create all our 3D assets in Blender. It was a long time since the last time any of us had to do any work in Blender, so we were a bit rusty. And as such we ended up struggling just getting the imports to […]
Finally, we made it, we did what we have dreamt about for a long time! Created a Company! And now The Journey Begins! It started out with a few friends wanting to create games together on our spare time. However it escalated fast to “why don’t we do this for real?”. So we made a […]