• Importing Makehuman To Blender with Rigify and face rig

    Importing Makehuman To Blender with Rigify and face rig

    This post will guide you through creating a human character using Makehuman and then import it into Blender where you will be able to rig and animate it. Install stable version of Makehuman: Downloads | www.makehumancommunity.org Download essential plugins: Plugins | www.makehumancommunity.org The most important plugins for Blender are: “Makehuman plugin for blender” “MHX2 (Blender…

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  • 7 tips to improve remote work

    7 tips to improve remote work

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    We want to share some of our best tips to improve remote work for small teams.

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  • Mixamo animations with Blender character in Unity

    Mixamo animations with Blender character in Unity

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    This blogpost will hopefully provide some insight into how you can easily rig a character in Blender, import it to Unity and add Humanoid animations from Mixamo to use with the Mecanim system. If you already have a rigged character or want to use one from Mixamo you can skip the first part about Rigging…

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  • Tour de France Legstrong Post Mortem

    Tour de France Legstrong Post Mortem

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    This is the Post Mortem of Tour de France Legstrong, our contribution to the game jam of the 41st Ludum Dare (LD41) which took place in april 2018.   The background We founded the company Ananki AS late in 2017. Our goal is to make enough money to quit our day jobs, start making games fulltime and live happily ever after! We had…

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  • Blender FB”X-files”: Blender FBX to Unity

    Blender FB”X-files”: Blender FBX to Unity

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    Are scale and rotation issues causing you headaches when exporting FBX from Blender to Unity? I know the feeling. Hopefully this guide can help clean up your messy transforms! The guide consists of 4 parts; A quick runthrough of the unit systems in Unity (1) and Blender (2), and then a couple examples on ensuring…

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  • Import Blender models into Unity

    Import Blender models into Unity

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    Background During our Ludum Dare 41 Game Jam we had to create all our 3D assets in Blender. It was a long time since the last time any of us had to do any work in Blender, so we were a bit rusty. And as such we ended up struggling just getting the imports to…

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  • The Journey Begins

    The Journey Begins

    Finally, we made it, we did what we have dreamt about for a long time! Created a Company! And now The Journey Begins! It started out with a few friends wanting to create games together on our spare time. However it escalated fast to “why don’t we do this for real?”. So we made a…

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