This blogpost will hopefully provide some insight into how you can easily rig a character in Blender, import it to Unity and add Humanoid animations from Mixamo to use with the Mecanim system. If you already have a rigged character or want to use one from Mixamo you can skip the first part about Rigging […]
Are scale and rotation issues causing you headaches when exporting FBX from Blender to Unity? I know the feeling. Hopefully this guide can help clean up your messy transforms! The guide consists of 4 parts; A quick runthrough of the unit systems in Unity (1) and Blender (2), and then a couple examples on ensuring […]